Modding Mount and Blade

Modding Mount and Blade
Mount and Blade is a game very specifically designed to allow modding, and modding provides a major part of the fun and replay value of the game.

Mods
Main Article

Mods for M&B are released freely in almost all cases, with many mods sharing their source code and files with the modding community. Teams of modders work together on projects or some simply work alone. Mods cover a vast range of topics and ideas, and in many cases require several people bringing together a variety of skills for the mod's completion.

Mod Leading
Mod leaders always have to know a lot of the required skills for thier mod. Normally mod leaders need to get a release of the mod out before getting a team, and are among the most skilled and experienced members of the community. Some people simply post an idea and try and get modders for it, but these usually fail.

Scene Editing
Scene Editing uses the in-game edit mode to moify the 3d scenes te player and NPCs walk around in.

Map Editing
Map Editing uses Thorgrim's Map Editor to work with and modify the map files. It can modfiy terrain, settlements, and elevations, amongst other things.

Modelling
Modelling and rigging allows modders to add new items, new mounts, or even whole new races to the game. It is one of the more difficult branches of modding; normally a modder will specialise in modelling and texturing and not do it as well as coding or scripting.

Coding
Coding is the bulk of modding; it allows modders to change different troops, items, base scenes, and other features of the game. It is done with the Module System, a set of Python scripts that allow users to change things in a readable format before compiling the code into text files the game can read.

Scripting
Scripting is where coding skills are used to change and add whole new features to the game. Talented scripters are rare but produce some of the most exciting an unusal mod features for the game such as Shield Bash or Sea Battles.